Realistic Character Modeling For Game In Maya and Zbrush

Gonna be a great series with an in-depth character build start. Covers most of the creation of Character and Accessories along with very useful anatomy reference images and textures. One of the the be...

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Course Description

Gonna be a great series with an in-depth character build start. Covers most of the creation of Character and Accessories along with very useful anatomy reference images and textures. One of the the best Character creation tutorial using Maya and Z-Brush, Its a must buy. Cant wait for the rest of the series. Hi, Welcome to Realistic Character Modelling for Game in Maya & Zbrush course. This 21+...

Gonna be a great series with an in-depth character build start. Covers most of the creation of Character and Accessories along with very useful anatomy reference images and textures. One of the the best Character creation tutorial using Maya and Z-Brush, Its a must buy. Cant wait for the rest of the series. Hi, Welcome to Realistic Character Modelling for Game in Maya & Zbrush course. This 21+ hours of video content will teach you how to model and sculpt realistic human characters from scratch step by step. Do you have any of these Problems? Do you lack Confidence when it comes to Realistic character modelling? Is your character model looking like a cartoon or alien even if you dont want that? Are you fine with props or non organic modeling but find character modeling is difficult? Do you want to become a character modelling artist but find it difficult to model realistic characters? Do you wonder How professional people model such realistic characters? Do you want to switch to character modelling from props or Environment? If any of these problems that sounds like you are having then this is the perfect course for you.

What you’ll learn
  • Learning realistic character modelling is a necessary step towards becoming a character modelling artist for Game and Films.
  • you will be able to model realistic human characters for your portfolio so that you can apply for your dream job.
  • you can learn this and add a new earning method to your bag.
  • how to model a professional quality character model

Covering Topics

1
Section 1 : Introduction

2
Section 2 : Maya Basics For Beginners

3
Section 3 : Character Body Modeling in Maya

4
Section 4 : Jacket, Pant and Hat Modeling

5
Section 5 : Gloves and Accessories Modeling

6
Section 6 : Gun Modeling in Maya

7
Section 7 : Zbrush Basics For Beginners

8
Section 8 : Character Body Sculpting

9
Section 9 : Skin Detailing

10
Section 10 : Sculpting Hair with Fibermesh

11
Section 11 : Detailing the Jacket

12
Section 12 : Pant Sculpting

13
Section 13 : Shoes Sculpting with Zmodeler in Zbrush

14
Section 14 : Gun Holster Detailing

15
Section 15 : Final Touch

16
Section 16 : Conclusion & Wrap up

Curriculum

      Section 1 : Introduction
    1
    Finding Reference Image
      Section 2 : Maya Basics For Beginners
    2
    Interface Overview
    3
    Interface In Detail
    4
    View port Navigation Preview
    5
    View Port Display Modes
    6
    Creating Objects & Adjusting Inputs
    7
    Using Select, Lasoo & Paint Select Tool Preview
    8
    Using Move, Rotate & Scale Tool
      Section 3 : Character Body Modeling in Maya
    9
    Creating Project Folder
    10
    Importing Reference Image
    11
    Modeling The Torso Preview
    12
    Completing The Torso
    13
    Modeling The Arm
    14
    Defining The Torso
    15
    Modeling The Leg
    16
    Modeling The Palm
    17
    Defining The Palm
    18
    Blocking The Foot
    19
    Eye Modeling
    20
    Defining The Eye
    21
    Modeling The Nose
    22
    Modeling The Lip
    23
    Modeling The Jaw Area
    24
    Modeling The Skull
    25
    Modeling The Ear
    26
    Refining The Ear
    27
    Finishing The Ear
      Section 4 : Jacket, Pant and Hat Modeling
    28
    Finishing The Character Body
    29
    Modeling Inner Shirt
    30
    Modeling The Jacket Base
    31
    Defining The Jacket Base
    32
    Shoulder Pad Modeling
    33
    Shoulder Strap & Buckles
    34
    Completing Strap Base
    35
    Back Panel Design Base
    36
    Pant Base Mesh
    37
    Making Hat Base Mesh
      Section 5 : Gloves and Accessories Modeling
    38
    Gloves Base Mesh Modeling
    39
    Strap Buckle Modeling
    40
    Strap Modeling
    41
    Finishing The Strap
    42
    Modeling The Pauch
    43
    Modeling The Second Pauch
    44
    Wine Bottle Modeling
    45
    Modeling Bullets
    46
    Modeling Boms
    47
    Modeling The Second Strap
    48
    Modeling Gun Holder
    49
    Modeling Thigh Straps
      Section 6 : Gun Modeling in Maya
    50
    Gun Modeling - Body Blocking
    51
    Gun Modeling - Secondary Shapes
    52
    Gun Modeling - Secondary Shapes part 02
    53
    Gun Modeling - Defining The Shapes
    54
    Gun Modeling - Refining Details part 01
    55
    Gun Modeling - Refining Details part 02
    56
    Gun Modeling - Detailing Trigger
    57
    Gun Modeling - Detailing The Back
    58
    Gun Modeling - Side Bar Detailing
    59
    Gun Modeling - Body Detailing
    60
    Gun Modeling - Grip Pattern Detailing
    61
    Gun Modeling - Grip Detailing Backside
    62
    Finishing The Gun and Wrap up
    63
    Importing The Gun into Character Scene
    64
    Final clean up for Export
    65
    Exporting In OBJ
      Section 7 : Zbrush Basics For Beginners
    66
    Few Words About Zbrush
    67
    Zbrush Interface Overview
    68
    Navigating The Canvas
    69
    Sculpting Basics
    70
    Masking For Sculpting
    71
    Show and Hide Polygons
      Section 8 : Character Body Sculpting
    72
    Importing Objects Into Zbrush
    73
    Customizing Zbrush for Efficiency
    74
    Setting Up Reference Image
    75
    Human Proportion With Head
    76
    Correcting The Proportion
    77
    Adjusting Proportions of Facial Features
    78
    Facial Anatomy Study
    79
    Using PureRef to View Reference Images
    80
    Primery Shapes of Face
    81
    Sculpting Primery Forms of Face
    82
    Sculpting the Primery Forms of Lip
    83
    Sculpting the Primary Forms of Eye lid
    84
    Sculpting the Primary Forms of Ear
    85
    Sculpting the Primary Forms of Neck
    86
    Sculpting the Primary Forms of Arm
    87
    Sculpting the Primary Forms of Palm
    88
    Finger Sculpting
    89
    Sculpting Secondary Details of Palm
    90
    Sculpting Secondary Details of Arm
    91
    Sculpting Secondary Details of Face
    92
    Sculpting Secondary Details of Face 02
      Section 9 : Skin Detailing
    93
    Observing Skin Details of Face
    94
    Where to Find Alpha for Skin Detailing
    95
    Detailing the Lip
    96
    Detailing the Face Part 01
    97
    Detailing the Face Part 02
    98
    Detailing the Hand Part 01
    99
    Detailing the Hand Part 02
      Section 10 : Sculpting Hair with Fibermesh
    100
    Creating Hair Using Fiber Mesh
    101
    Styling the Hair
    102
    Creating Beard with Fiber Mesh
    103
    Creating Eyebrows and Eye lashes
    104
    Creating Face Fur
    105
    Creating Hand Fur
      Section 11 : Detailing the Jacket
    106
    Blocking the Jacket
    107
    Jacket Primary Shapes Sculpting
    108
    Jacket Piping Detail
    109
    Creating the Torn Shirt
    110
    Adding Cloth Texture
    111
    Detailing Inner Jacket
    112
    Detailing Jacket Waist Pattern
    113
    Adding Back Details
    114
    Creating Costume Alpha
    115
    Adding Back Panels
    116
    Adding Line Works to the Back Panel
    117
    Adding Secondary Forms to the Jacket
    118
    Adding Wear and Tear
    119
    Adding Details to the Jacket
    120
    Straps Detailing
      Section 12 : Pant Sculpting
    121
    Different Types of Folds on Clothes
    122
    Choosing Folds Type for the Pant
    123
    Blocking Big Folds for Shilloute
    124
    Adding Seam Lines
    125
    Creating Knee Ropes
    126
    Defining the Primary Folds
    127
    Adding Secondary Wrinkles
    128
    Unwrapping Pant UV in Maya
    129
    Adding Pant Texture Details
    130
    Sculpting Worn Pant Bottom
    131
    Adding Stitching and Memory Folds
      Section 13 : Shoes Sculpting with Zmodeler in Zbrush
    132
    Reference Image Setup in Zbrush
    133
    Sole Blocking
    134
    Using Crease Option
    135
    Making Sole Tread Pattern
    136
    Defining Sole Tread Pattern
    137
    Bending the Sole
    138
    Modeling the Top Shape
    139
    Extracting Patches
    140
    Extracting Patches Part 02
    141
    Modeling the Tongue and Cuff
    142
    Adding Secondary Forms
    143
    Modeling Lace Grommet Insert Mesh Brush
    144
    Placing Grommet with Insert Mesh
    145
    Making Shoe Lace Curve Brush
    146
    Blocking the Shoe Lace
    147
    Detailing the Shoe Lace
    148
    Preparing for Alpha Details
    149
    Adding Leather Surface Details
    150
    Fine Tuning Alpha Details
    151
    Adding Stitches
    152
    Importing the Shoe Into Character File
    153
    Sole Wear and Tear
    154
    Sole Stitching Details
    155
    Final Touch to the Shoe
    156
    Mirroring the Shoe and Wrap up
      Section 14 : Gun Holster Detailing
    157
    UV Unwrapping of Straps
    158
    Strap Detailing
    159
    Big Strap Detailing
    160
    Gun Strap Detailing
    161
    Bullet Straps Detailing
      Section 15 : Final Touch
    162
    Asymmetrical Adjustment on the Face
      Section 16 : Conclusion & Wrap up
    163
    Thank you & Goodbye

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