Build 30 Mini 3D Virtual Reality Games: Unity From Scratch!

In the first section of each tutorial, Glauco Pires will take you through the process of coding the game in Unity 5.4.3f1 from scratch. The second section of the tutorial will teach you how to crea...

  • All levels
  • English

Course Description

In the first section of each tutorial, Glauco Pires will take you through the process of coding the game in Unity 5.4.3f1 from scratch. The second section of the tutorial will teach you how to create all the artistic elements you will need to complete the game. Kevin Liao will teach this section of the course in Blender; the wonderful, free 3D modeling program. The final section will teach y...

In the first section of each tutorial, Glauco Pires will take you through the process of coding the game in Unity 5.4.3f1 from scratch. The second section of the tutorial will teach you how to create all the artistic elements you will need to complete the game. Kevin Liao will teach this section of the course in Blender; the wonderful, free 3D modeling program. The final section will teach you how to integrate the art you created in Blender to the game in Unity 5.4.3f1. Glauco will take this part. The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning. This course mostly focuses on mobile VR Development. This is because, it is the easiest to develop for and will most widely adopted. Of course, at any point in time if there's something you don't understand, Mammoth Interactive monitors all questions received in the course question area. Feel free to drop a question at any time, and one of our instructors will give you a personal response. We really hope you decide to purchase this course and take your knowledge to the next level!

What you’ll learn
  • the process of coding the game in Unity 5.4.3f1 from scratch.
  • how to create all the artistic elements you will need to complete the game.
  • how to integrate the art you created in Blender to the game in Unity 5.4.3f1. Glauco will take this part.

Covering Topics

1
Section 1 : Introduction

2
Section 2 : How to Use Unity

3
Section 3 : SDK Update | June 2017

4
Section 4 : Introduction to Blender

5
Section 5 : Whack a Mole

6
Section 6 : Hurdles

7
Section 7 : Cup and Ball

8
Section 8 : Bowling

9
Section 9 : Ninja Sword

10
Section 10 : Basketball

Curriculum

      Section 1 : Introduction
    1
    Top 5 Reasons Why Should Take This Course
    2
    Games Preview
      Section 2 : How to Use Unity
    3
    The Unity Editor - Part 1
    4
    The Unity Editor - Part 2
    5
    Coding in Unity - Part 1
    6
    Coding in Unity - Part 2
    7
    Input - Part 1 Preview
    8
    Input - Part 2
    9
    Prefabs - Part 1
    10
    Prefabs - Part 2
    11
    Virtual Reality - Part 1
    12
    Virtual Reality - Part 2
      Section 3 : SDK Update | June 2017
    13
    Using the Unity Package with Unity 5.6
      Section 4 : Introduction to Blender
    14
    Overview of Blender
      Section 5 : Whack a Mole
    15
    Whack a Mole (Introduction)
    16
    Whack a Mole (Coding) - Part 1
    17
    Whack a Mole (Coding) - Part 2
    18
    Whack a Mole (Coding) - Part 3
    19
    Whack a Mole (Art) - Part 1
    20
    Whack a Mole (Art) - Part 2
    21
    Whack a Mole (Final)
      Section 6 : Hurdles
    22
    Hurdles (Introduction) Preview
    23
    Hurdles (Coding) - Part 1
    24
    Hurdles (Coding) - Part 2
    25
    Hurdles (Coding) - Part 3
    26
    Hurdles (Art)
    27
    Hurdles (Final)
      Section 7 : Cup and Ball
    28
    Cup and Ball (Introduction) Preview
    29
    Cup and Ball (Coding) - Part 1
    30
    Cup and Ball (Coding) - Part 2
    31
    Cup and Ball (Coding) - Part 3
    32
    Cup and Ball (Art)
    33
    Cup and Ball (Final)
      Section 8 : Bowling
    34
    Bowling (Introduction) Preview
    35
    Bowling (Coding) - Part 1
    36
    Bowling (Coding) - Part 2
    37
    Bowling (Coding) - Part 3
    38
    Bowling (Art) - Part 1
    39
    Bowling (Art) - Part 2
    40
    Bowling (Final)
      Section 9 : Ninja Sword
    41
    Ninja Sword (Introduction)
    42
    Ninja Sword (Coding) - Part 1
    43
    Ninja Sword (Coding) - Part 2
    44
    Ninja Sword (Coding) - Part 3
    45
    Ninja Sword (Art) - Part 1
    46
    Ninja Sword (Art) - Part 2
    47
    Ninja Sword (Final)
      Section 10 : Basketball
    48
    Basketball (Introduction)
    49
    Basketball (Coding) - Part 1
    50
    Basketball (Coding) - Part 2
    51
    Basketball (Coding) - Part 3
    52
    Basketball (Art)
    53
    Basketball (Final)

Frequently Asked Questions

It is an online tutorial that covers a specific part of a topic in several sections. An Expert teaches the students with theoretical knowledge as well as with practical examples which makes it easy for students to understand.

A Course helps the user understand a specific part of a concept. While a path and E-Degrees are broader aspects and help the user understand more than just a small area of the concept.

A Course will help you understand any particular topic. For instance, if you are a beginner and want to learn about the basics of any topic in a fluent manner within a short period of time, a Course would be best for you to choose.

We have an inbuilt question-answer system to help you with your queries. Our support staff will be answering all your questions regarding the content of the Course.