Code in C# and Design a Full Unity Game: 2D Netroid Shooter

This course was funded by a wildly successful Kickstarter. The Metroid game is one of the most popular action-adventure games out there. Lets build one inspired by it! This course rocks for beginne...

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  • English

Course Description

This course was funded by a wildly successful Kickstarter. The Metroid game is one of the most popular action-adventure games out there. Lets build one inspired by it! This course rocks for beginners. Glauco Pires from Mammoth Interactive teaches you how to build a Netroid shooter game in Unity. This course is unique because we make both the code and the art for the game from scratch. We te...

This course was funded by a wildly successful Kickstarter. The Metroid game is one of the most popular action-adventure games out there. Lets build one inspired by it! This course rocks for beginners. Glauco Pires from Mammoth Interactive teaches you how to build a Netroid shooter game in Unity. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and fine-tuning a game. First you design the game and its functionality in Unity. You learn how to code in C# and build video game levels. Dont worry if you have never coded before. We start simple and add more to the game as the course goes on. We interweave theory with practical examples so that you learn by doing.

What you’ll learn
  • how to build a Netroid shooter game in Unity.
  • the fundamentals of designing, coding, and fine-tuning a game.
  • how to code in C# and build video game levels
  • make game art
  • learn practical, employable skills immediately

Covering Topics

1
Section 1 : Introduction to Unity

2
Section 2 : Introduction to Unity (Coding)

3
Section 3 : Introduction to Unity (Inputs)

4
Section 4 : Introduction to Unity (Prefabs)

5
Section 5 : Let's Make A Game (Unity Project)

6
Section 6 : Introduction to Photoshop

7
Section 7 : Creating Assets (Photoshop Projects)

8
Section 8 : Finishing the Game (Unity Project)

9
Section 9 : Project Resources

Curriculum

      Section 1 : Introduction to Unity
    1
    Introduction Preview
    2
    Unity Editor
    3
    Moving a Cube
    4
    Materials
    5
    Lights
    6
    Particle System Preview
    7
    Applying Physics
    8
    Asset Store
      Section 2 : Introduction to Unity (Coding)
    9
    Introduction Preview
    10
    Variables
    11
    Methods
    12
    If Blocks
    13
    Loops
      Section 3 : Introduction to Unity (Inputs)
    14
    Introduction Preview
    15
    Key Presses
    16
    Moving a Player
    17
    Jumping
    18
    Moving Forward
    19
    Cycling Cameras
      Section 4 : Introduction to Unity (Prefabs)
    20
    Introduction Preview
    21
    Introduction to Prefabs
    22
    Random Angles
    23
    Explosion Effect
    24
    Adding Explosion Effects
      Section 5 : Let's Make A Game (Unity Project)
    25
    Introduction Preview
    26
    Preparing the Project
    27
    Player Movement
    28
    Player Jump
    29
    Shooting Missiles
    30
    Simple Enemy
    31
    Enemies and Platforms
    32
    Camera Follow
    33
    User Interface
      Section 6 : Introduction to Photoshop
    34
    Build a New File Preview
    35
    Navigational Controls
    36
    Introduction to Basic Tools
    37
    Using Basic Tools
    38
    Basic Secondary Tools
    39
    Basic Layers
    40
    Painting Sample
    41
    Adjustment Layers (Part 1)
    42
    Adjustment Layers (Part 2)
    43
    Adjustment Layers (Part 3)
    44
    Transform Tool
    45
    Transform Tool (Cont'd)
    46
    Colour Range Select
    47
    Image Settings
    48
    Image Adjustment
    49
    Photoshop Fun
    50
    Photoshop Fun Continued
    51
    Ruler Usage
      Section 7 : Creating Assets (Photoshop Projects)
    52
    Canvas Setup
    53
    Floor
    54
    Block
    55
    Pillar
    56
    Background
    57
    Enemy Drill
    58
    Walking Enemy
    59
    UFO
    60
    Character Idle
    61
    Character Shooting
    62
    Character Run
    63
    Running Motion
    64
    Weapon Rocket
    65
    Exporting Art
      Section 8 : Finishing the Game (Unity Project)
    66
    Art Integration
    67
    Animations
    68
    Animation Transitions
    69
    Audio: Game Sound FX
    70
    Challenge Time!
      Section 9 : Project Resources
    71
    Project Resources

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