Master App Prototyping with Adobe Experience Design (XD)

If you are just starting out in web design or development, you might not realize that before apps even hit the production stage (where coding begins), they are originally planned and sketched out on a...

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Course Description

If you are just starting out in web design or development, you might not realize that before apps even hit the production stage (where coding begins), they are originally planned and sketched out on a software. Prototyping or Wireframing allows developers to play around with their apps or websites before they spend the hours to code it. This process can also be done by web designers before the...

If you are just starting out in web design or development, you might not realize that before apps even hit the production stage (where coding begins), they are originally planned and sketched out on a software. Prototyping or Wireframing allows developers to play around with their apps or websites before they spend the hours to code it. This process can also be done by web designers before the product is shipped off to a developer for final coding.

What you’ll learn
  • A full understanding of Adobe Experience Design
  • Add interactivity into your designs by adding prototype functionality
  • Shape manipulation with Rectangles and Ellipses
  • Sharing your interactive designs on the web with friends/colleagues
  • Use the "Repeat Grid" to modify repeating elements
  • Add scrolling Artboards to your interactive prototypes

Covering Topics

1
Section 1 : Introduction

2
Section 2 : Fundamentals

3
Section 3 : Spearmint: Prototyping a Mobile Journal Application

4
Section 4 : Prototyping and Interactivity

Curriculum

      Section 1 : Introduction
    1
    Introduction
    2
    Download and Install Experience Design
    3
    Create an Experience Design Project
      Section 2 : Fundamentals
    4
    User Interface Overview
    5
    Interacting With the Canvas via Zoom Preview
    6
    Panning Around the Workspace
    7
    Select Tool
    8
    Rectangles and Object Appearance Properties Preview
    9
    Adding Rounded Corners to Rectangles
    10
    Multiple Selection and Movement Planes
    11
    Duplicating an Object Preview
    12
    Repeat Grid
    13
    Ellipse and Colour Picker
    14
    Using the Colour Swatch Preview
    15
    Line Tool
    16
    Adding Text
    17
    Object Alignment
    18
    Creating Artboards
    19
    Recap
      Section 3 : Spearmint: Prototyping a Mobile Journal Application
    20
    Creating a New Project and Adding a Low Fi Splash Screen
    21
    Lo-Fi Onboarding Screen Preview
    22
    Hi-Fi Splash Screen
    23
    Hi-Fi Onboarding Screens
    24
    Experimenting With Different Colour Schemes
    25
    Lo-Fi Home Page
    26
    Hi-Fi Home Page
    27
    Lo-Fi Journal Detail Page
    28
    Hi-Fi Journal Detail Page
    29
    Lo-Fi Journal Deletion Dialog
    30
    Hi-Fi Journal Deletion Dialog
    31
    Adding a Back Button
    32
    Lo-Fi Journal Input Page
    33
    Hi-Fi Journal Input Page
    34
    Lo-Fi Side Menu
    35
    Hi-Fi Side Menu
    36
    Lo-Fi Settings Page
    37
    Hi-Fi Settings Page
    38
    Changing the Colour Scheme
    39
    Recap
      Section 4 : Prototyping and Interactivity
    40
    Artboard Interactivity
    41
    Adding Interaction to Individual Elements
    42
    Completing Interactivity
    43
    Viewing our Interactive Prototype
    44
    Adding Scrolling Functionality
    45
    Generating a Sharing Link
    46
    Running on a Mobile Device
    47
    Saving Images and Artboards
    48
    End of Course

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