Complete Unity From Scratch: Make A Classic Marlo Bros Game!

If you're as nostalgic for the classic Super Mario as we are, join us in this course! Learn to make a 2D platform runner game. Design and implement power-ups, enemies, game characters, and backgrounds...

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  • English

Course Description

If you're as nostalgic for the classic Super Mario as we are, join us in this course! Learn to make a 2D platform runner game. Design and implement power-ups, enemies, game characters, and backgrounds. We interweave theory with practical examples so that you learn by doing. Glauco Pires from Mammoth Interactive teaches you how to build a Super MARLO Runner game with Unity®. This course is uniqu...

If you're as nostalgic for the classic Super Mario as we are, join us in this course! Learn to make a 2D platform runner game. Design and implement power-ups, enemies, game characters, and backgrounds. We interweave theory with practical examples so that you learn by doing. Glauco Pires from Mammoth Interactive teaches you how to build a Super MARLO Runner game with Unity®. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and fine-tuning a game. First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on. Furthermore, Kevin Liao teaches you everything you need to know about Photoshop to make game art. One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to. This course is project-based. You will not learn a bunch of useless coding practices. At the end of this course, you will have an AWESOME game to use in your portfolio. Taking this course means that you learn practical, employable skills immediately.

What you’ll learn
  • join us in this course! Learn to make a 2D platform runner game.
  • you how to build a Super MARLO Runner game with Unity®
  • We teach you the fundamentals of designing, coding, and fine-tuning a game.
  • You learn how to code in C# and build video game levels
  • know about Photoshop to make game art.

Covering Topics

1
Section 1 : Introduction to Unity

2
Section 2 : Introduction to Coding in Unity

3
Section 3 : Introduction to Inputs in Unity

4
Section 4 : Introduction to Prefabs in Unity

5
Section 5 : Starting the Project in Unity

6
Section 6 : Introduction to Photoshop

7
Section 7 : Art Asset Creation (Photoshop Projects)

8
Section 8 : Art Asset Animation (Photoshop Projects)

9
Section 9 : Finishing the Game in Unity (Project)

10
Section 10 : Finalizing Features (Unity Project)

Curriculum

      Section 1 : Introduction to Unity
    1
    Introduction Preview
    2
    Unity Editor
    3
    Moving a Cube
    4
    Materials
    5
    Lights Preview
    6
    Particle System
    7
    Applying Physics
    8
    Assets Store
      Section 2 : Introduction to Coding in Unity
    9
    Introduction
    10
    Variables
    11
    Methods
    12
    If Blocks
    13
    Loops
      Section 3 : Introduction to Inputs in Unity
    14
    Introduction Preview
    15
    Key Presses
    16
    Moving a Player
    17
    Jumping
    18
    Moving Forward
    19
    Cycling Camera
      Section 4 : Introduction to Prefabs in Unity
    20
    Introduction
    21
    Introduction to Prefabs Preview
    22
    Random Angles
    23
    Explosion Effect
    24
    Adding Explosion Effects
      Section 5 : Starting the Project in Unity
    25
    Organizing the Project Preview
    26
    Preparing the Player
    27
    Walking and Jumping
    28
    Raycasting
    29
    Raycast Precision
    30
    Making the Camera Follow Preview
    31
    Coins
    32
    User Interface
    33
    Events
    34
    Simple Enemy
    35
    Enemy Walking Paths
    36
    Jumping over Enemies
    37
    Making a Shell Enemy Preview
    38
    Shell Bouncing
    39
    Pipe Enemy
    40
    Blocks
    41
    Making Powerups
    42
    Powerup Feedback
    43
    Setting up a Win and Lose
      Section 6 : Introduction to Photoshop
    44
    Build a New File Preview
    45
    Navigational Controls
    46
    Basic Tools Rundown
    47
    Basic Tools Usages
    48
    Basic Secondary Tools
    49
    Basic Layers
    50
    Painting Sample
    51
    Adjustment Layers (Part 1) Preview
    52
    Adjustment Layers (Part 2)
    53
    Adjustment Layers (Part 3)
    54
    Transform Tool
    55
    Transforms Tool (cont'd)
    56
    Colour Range Select
    57
    Image Settings
    58
    Image Adjustment
    59
    Photoshop Fun
    60
    Photoshop Fun Continued
    61
    Ruler Usage

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