Learn to Code in C# by Making a Multiplayer Unity Game

This course was funded by a wildly successful Kickstarter. Let's make a sidescroller game with two players! Learn to code, make art, and add sound to build a full 2D Double Dragoon game in Unity® 2...

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  • English

Course Description

This course was funded by a wildly successful Kickstarter. Let's make a sidescroller game with two players! Learn to code, make art, and add sound to build a full 2D Double Dragoon game in Unity® 2017. In this course, game developer Glauco Pires from Mammoth Interactive teaches you how to build a game in Unity®. This course is unique because we make both the code and the art for the game fro...

This course was funded by a wildly successful Kickstarter. Let's make a sidescroller game with two players! Learn to code, make art, and add sound to build a full 2D Double Dragoon game in Unity® 2017. In this course, game developer Glauco Pires from Mammoth Interactive teaches you how to build a game in Unity®. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and fine-tuning a game. First you design the game and its functionality in Unity®. You learn how to code in C#. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on. We interweave theory with practical examples so that you learn by doing.

What you’ll learn
  • Learn to code, make art, and add sound to build a full 2D Double Dragoon game in Unity® 2017.
  • You learn how to code in C#.
  • you will have an AWESOME game to use in your portfolio.
  • you learn practical, employable skills immediately.

Covering Topics

1
Section 1 : Introduction to Unitys Interface

2
Section 2 : Introduction to Unity (Coding)

3
Section 3 : Introduction to Unity (Inputs)

4
Section 4 : Introduction to Unity (Prefabs)

5
Section 5 : Building the Game (Unity Project)

6
Section 6 : Introduction to Photoshop (Projects)

7
Section 7 : Creating Art Assets for the Game (Photoshop Projects)

8
Section 8 : Finishing the Game in Unity (Project)

9
Section 9 : Project Resources

Curriculum

      Section 1 : Introduction to Unitys Interface
    1
    Introduction Preview
    2
    Unity Editor
    3
    Moving a cube
    4
    Materials
    5
    Lights Preview
    6
    Particle System
    7
    Applying Physics
    8
    Asset Store
      Section 2 : Introduction to Unity (Coding)
    9
    Introduction Preview
    10
    Variables
    11
    Methods
    12
    If Blocks
    13
    Loops
      Section 3 : Introduction to Unity (Inputs)
    14
    Introduction Preview
    15
    Key Presses
    16
    Moving a Player
    17
    Jumping
    18
    Moving Forward
    19
    Cycling Cameras
      Section 4 : Introduction to Unity (Prefabs)
    20
    Introduction Preview
    21
    Introduction to Prefabs
    22
    Random Angles
    23
    Explosion Effect
    24
    Adding Explosion Effects
      Section 5 : Building the Game (Unity Project)
    25
    Introduction Preview
    26
    Starting the Project
    27
    Player Hierarchy
    28
    Player Kick
    29
    Identifying Kicked Objects
    30
    Grabbing Objects
    31
    Throwing Objects
      Section 6 : Introduction to Photoshop (Projects)
    32
    Build a New File
    33
    Navigational Controls Preview
    34
    Basic Tools Rundown
    35
    Basic Tools Usages
    36
    Basic Secondary Tools
    37
    Basic Layers
    38
    Painting Sample Preview
    39
    Adjustment Layers (Part 1)
    40
    Adjustment Layers (Part 2)
    41
    Adjustment Layers (Part 3)
    42
    Transform Tool
    43
    Transform Tool (Contd)
    44
    Colour Range Select
    45
    Image Settings
    46
    Image Adjustment
    47
    Photoshop Fun
    48
    More Photoshop Fun
    49
    Ruler Usage
      Section 7 : Creating Art Assets for the Game (Photoshop Projects)
    50
    Project Set Up Preview
    51
    Background Street
    52
    Background Sidewalk
    53
    Background Wood Fence
    54
    Background Chain Fence
    55
    Background Cityscape
    56
    Cardboard Box
    57
    Trash Can
    58
    Barrels
    59
    Character Idle
    60
    Character Punch Preview
    61
    Character Kick
    62
    Item Hold and Toss
    63
    Character Run
    64
    Enemy Character
    65
    Dragoon Exports
      Section 8 : Finishing the Game in Unity (Project)
    66
    Art Integration
    67
    Player Animation
    68
    Order in Layer
    69
    Interface
    70
    Player 2
    71
    Decrease Health Points
    72
    Multiple Hits
    73
    Restarting the Game
    74
    Audio - Game Sound FX
    75
    Challenge Time!
      Section 9 : Project Resources
    76
    Project Resources

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