Make a 3D Portals clone in Unity3D and Blender from scratch

In this course, you learn how to build a game using portals with Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundame...

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Course Description

In this course, you learn how to build a game using portals with Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a 3D game. First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never c...

In this course, you learn how to build a game using portals with Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a 3D game. First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.

What you’ll learn
  • You learn how to code in C# and build video game levels
  • We start simple and add more to the game as the course goes on.
  • Blender is a revolutionary tool for making 3D art digitally
  • like we do in this course.
  • Now they're millionaires
  • You build all the art assets for the game

Covering Topics

1
Section 1 : Introduction to Unity

2
Section 2 : First Person Boxes

3
Section 3 : Buttons and Doors

4
Section 4 : Portals

5
Section 5 : Interface and level management

6
Section 6 : Introduction to Blender

7
Section 7 : Portal Gun

8
Section 8 : Props and Pieces

9
Section 9 : Scenes Pieces

10
Section 10 : Integrating Art

11
Section 11 : Source Code and Assets

Curriculum

      Section 1 : Introduction to Unity
    1
    Downloading Unity
    2
    Unity Editor Preview
    3
    Hello World
    4
    Variables
    5
    Methods
    6
    Loops
    7
    Positioning
      Section 2 : First Person Boxes
    8
    Enabling First Person Mode
    9
    Adding a Box
    10
    Clicking Logic
    11
    Raycasts
    12
    Grabbing Class
    13
    Moving the Box Preview
    14
    Adjustments and Prefabs
      Section 3 : Buttons and Doors
    15
    Designing a Button
    16
    Trigger Colliders
    17
    Pressure Identification
    18
    Button Animation
    19
    Button Color
    20
    Designing the Door
    21
    Opening the Door Preview
    22
    Connecting the Button and the Door
    23
    Orb
      Section 4 : Portals
    24
    Portal Areas
    25
    Getting the Hit Points
    26
    Spawning Portals
    27
    Normals
    28
    Teleporting
    29
    Adjusting Teleporting Angles
    30
    Portal Rendering
      Section 5 : Interface and level management
    31
    Game Interface
    32
    Menu Scene
    33
    Starting Level 2
    34
    Finishing Level 2
    35
    Level Flow
      Section 6 : Introduction to Blender
    36
    Introduction to Blender
      Section 7 : Portal Gun
    37
    Gun
    38
    Gun Unwrap
    39
    Portal Gun Base Colors
    40
    Portal Gun UV Saving
    41
    Portal Gun Texturing
    42
    Gun Texturing Continued
      Section 8 : Props and Pieces
    43
    Button
    44
    Button UV
    45
    Button Texturing
    46
    Button Crazybump
    47
    Cables
    48
    Cables Texturing
    49
    Cables Crazybump
    50
    Simple Block
      Section 9 : Scenes Pieces
    51
    Walls
    52
    Walls and Floors UV
    53
    Walls and Floors Exporting
    54
    Floor and Wall Normal and Specular Mapping
    55
    Floor Texturing
    56
    Wall Texturing
    57
    Doors
    58
    Door UV Wrapping
    59
    Door Exporting
    60
    Door Textured
    61
    Door Unwrap Fixing
    62
    Door Normals and Unity Assembly
    63
    Unity Wall Texturing
    64
    Unity Floor Texturing
      Section 10 : Integrating Art
    65
    New Box
    66
    New Button
    67
    New Wires
    68
    New Doors
    69
    New Walls
    70
    New Floor and Ceiling
    71
    Updating Level 2
    72
    Portal Gun
    73
    Cleaning up the Project
    74
    Adjusting Wall and Floor Materials
    75
    Materials for the Door
    76
    Button and Cables Materials
    77
    Portal Gun and Final Touches
    78
    Challenge Time!
      Section 11 : Source Code and Assets
    79
    Source Code and Assets

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