Build a 2D CastleMania Horror Unity Game with Sound Effects

This course was funded by a wildly successful Kickstarter. Let's make a complete game! Learn to code, make art, and add sound to build a full action-adventure game. In this course, game develop...

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  • English

Course Description

This course was funded by a wildly successful Kickstarter. Let's make a complete game! Learn to code, make art, and add sound to build a full action-adventure game. In this course, game developer Glauco Pires from Mammoth Interactive teaches you how to build a game in Unity®. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamen...

This course was funded by a wildly successful Kickstarter. Let's make a complete game! Learn to code, make art, and add sound to build a full action-adventure game. In this course, game developer Glauco Pires from Mammoth Interactive teaches you how to build a game in Unity®. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and fine-tuning a game. First you design the game and its functionality in Unity®. You learn how to code in C#. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on. We interweave theory with practical examples so that you learn by doing.

What you’ll learn
  • how to build a game in Unity®
  • the fundamentals of designing, coding, and fine-tuning a game.
  • how to code in C#.
  • Photoshop to make game art

Covering Topics

1
Section 1 : Introduction to the Unity Interface

2
Section 2 : Introduction to Unity (Coding)

3
Section 3 : Introduction to Unity (Inputs)

4
Section 4 : Introduction to Unity (Prefabs)

5
Section 5 : Let's Make the Game! (Unity Project)

6
Section 6 : Introduction to Photoshop

7
Section 7 : Creating the Game Assets (Photoshop Projects)

8
Section 8 : Finishing the Game (Unity Project)

9
Section 9 : Project Resources

Curriculum

      Section 1 : Introduction to the Unity Interface
    1
    Introduction Preview
    2
    Unity Editor
    3
    Moving a Cube
    4
    Materials Preview
    5
    Lights
    6
    Particle System
    7
    Applying Physics
    8
    Asset Store
      Section 2 : Introduction to Unity (Coding)
    9
    Introduction
    10
    Variables
    11
    Methods
    12
    If Blocks
    13
    Loops
      Section 3 : Introduction to Unity (Inputs)
    14
    Introduction Preview
    15
    Key Presses
    16
    Moving a Player Preview
    17
    Jumping
    18
    Moving Foward
    19
    Cycling Cameras
      Section 4 : Introduction to Unity (Prefabs)
    20
    Introduction
    21
    Introduction to Prefabs Preview
    22
    Random Angles
    23
    Explosion Effect
    24
    Adding Explosion Effects
      Section 5 : Let's Make the Game! (Unity Project)
    25
    Organizing the Project
    26
    Player Physics
    27
    Moving the Player Horizontally Preview
    28
    Jump Logic
    29
    Camera Follow
    30
    Platform
    31
    Creating the First Enemy
    32
    Circle enemy
    33
    Wave Enemy
    34
    Worm Logic for the Wave Enemy
    35
    Destroying far away Objects
    36
    Canvas and Events
    37
    Throwing Weapons
    38
    Throwing Directions
    39
    Limited Ammo
    40
    Whip
      Section 6 : Introduction to Photoshop
    41
    Build a New File
    42
    Navigational Controls
    43
    Basic Tools Rundown
    44
    Basic Tools Usages
    45
    BAsic Secondary Tools
    46
    BAsic Layers
    47
    Painting Sample
    48
    Adjustment Layers (Part 1)
    49
    Adjustment Layers (Part 2)
    50
    Adjustment Layers (Part 3)
    51
    Transform Tool
    52
    Transform Tool (Cont'd)
    53
    Colour Range Select
    54
    Image Settings
    55
    Image Adjustment
    56
    Photoshop fun
    57
    Photoshop Fun (Cont'd)
    58
    Ruler Usage
      Section 7 : Creating the Game Assets (Photoshop Projects)
    59
    Setting up Photoshop
    60
    Background Wall
    61
    Broken Background Wall
    62
    Window
    63
    Old Curtain
    64
    Dungeon Torch
    65
    Floor
    66
    Floating Platform
    67
    Pillar
    68
    Weapon Battle Axe
    69
    Weapon Dagger
    70
    Weapon Whip
    71
    Ghost
    72
    Vampire Bat
    73
    The Character
    74
    Character run
    75
    Running Stills
    76
    Running Animation
    77
    Throwing Animation
    78
    Whipping Animation
    79
    Exporting Assets
      Section 8 : Finishing the Game (Unity Project)
    80
    Integrating Art
    81
    Integrating Weapons
    82
    Enemy Animation
    83
    Player Idle Running
    84
    Weapons Animations
    85
    Winning the Game
    86
    Audio - Integrating Sound FX
    87
    Challenge Time!
      Section 9 : Project Resources
    88
    Project Resources

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