Build and model a Super MARLO runner clone in Unity3D
What if we tell you that coding doesn’t have to be a boring process of learning how to arrange letters and characters in a sequential manner. What if you could see, exactly what your code was building...
- All levels
- English
Course Description
What if we tell you that coding doesn’t have to be a boring process of learning how to arrange letters and characters in a sequential manner. What if you could see, exactly what your code was building? What if you could actually build a game from scratch, all the while learning how to code in C#? Sounds fun, doesn’t it? Well, this course will do exactly that! So, if you want to a fun way to lea...
What if we tell you that coding doesn’t have to be a boring process of learning how to arrange letters and characters in a sequential manner. What if you could see, exactly what your code was building? What if you could actually build a game from scratch, all the while learning how to code in C#? Sounds fun, doesn’t it? Well, this course will do exactly that! So, if you want to a fun way to learn how to code and build games with no prior experience, this course is for you! Unity3D comes off as a very complicated software, that includes grids, bars, tools, and much more. However, it’s not actually as scary as it looks. It’s a rather simple and easy software to start building games from the ground up. It is most commonly the go-to software for newbies and freshers who are just starting their game designing careers. However, don’t mistake it for a simple software for simple games! Unity has produced some amazing and detailed games including Tiger Woods PGA Tour Online, Dead Frontier, Temple Run, Castle Story, Dead Effect, Shadow Blade, Angry Birds Epic, and many many more!
What you’ll learn
- The Unity3D platform
- Designing your own characters
- Movement
- Blocks
- Speed blocks and enemies
- Power-ups and finish lines
- Background and interface
- Fine-tuning
- Level design
- C# basic and advanced concepts
Covering Topics
Section 1 : Introduction to Unity
Section 2 : Movement
Section 3 : Blocks
Section 4 : Speed Blocks and Enemies
Section 5 : More Enemies
Section 6 : Powerup and Finish Line
Section 7 : Background and Interface
Section 8 : Fine Tunings
Section 9 : Level Design
Section 10 : Integrating Art
Section 11 : Finishing Art
Section 12 : Kevin
Curriculum
Frequently Asked Questions
This course includes
- Lectures 122
- Duration 16 Hour
- Language English
- Certificate No