Build 'The Legend Of Zenda' Game in Unity3D and Blender

If you ever wanted to build your own video game as you played games like Mario Kart 3D or Need For Speed, but shelved the idea because you couldn’t draw or code – then its time to revive this dream....

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  • English

Course Description

If you ever wanted to build your own video game as you played games like Mario Kart 3D or Need For Speed, but shelved the idea because you couldn’t draw or code – then its time to revive this dream. If you have the ideas, but are simply lacking the skills to design your own game, then enroll now in this course! This course has been designed to help you learn how to build your very own 3D gam...

If you ever wanted to build your own video game as you played games like Mario Kart 3D or Need For Speed, but shelved the idea because you couldn’t draw or code – then its time to revive this dream. If you have the ideas, but are simply lacking the skills to design your own game, then enroll now in this course! This course has been designed to help you learn how to build your very own 3D game with Unity and Blender, where you will learn not only how to write the code for the game but also how to design the artwork from scratch. We will cover the fundamentals of designing, coding, and modeling a 3D game.

What you’ll learn
  • Introduction to Unity including the Editor, designing 2D objects, Materials, Lights, Applying Physics, etc.
  • Introduction to Coding, along with basics such as variables, methods, blocks, etc.
  • Introduction to Inputs such as Key Presses, Moving Players, Jumping, and so on.
  • Introduction to Prefabs, random angles, and effects
  • How to design your character
  • How to map out player movements
  • Design Weapons such as swords, bombs, and arrows
  • How to design your enemies
  • Creating the Game interface
  • Designing the Terrains
  • Designing the Levels
  • Introduction to Blender
  • Creating your characters
  • Designing your weapons art
  • Designing the Terrains
  • Adding Effects and AI
  • And so much more!

Covering Topics

1
Section 1 : T01 Introduction to Unity

2
Section 2 : Introduction to Coding

3
Section 3 : Introduction to Inputs

4
Section 4 : Introduction to Prefabs

5
Section 5 : Player Movement

6
Section 6 : Weapons

7
Section 7 : Enemies

8
Section 8 : Camera and User Interface

9
Section 9 : Terrains

10
Section 10 : Level Design

11
Section 11 : Introduction to Blender

12
Section 12 : Character Art

13
Section 13 : Weapons Art

14
Section 14 : Basic Enemy Art

15
Section 15 : Strong Enemy Art

16
Section 16 : Swivel Cannon Art

17
Section 17 : Dungeon Art

18
Section 18 : Spawn Temple Art

19
Section 19 : Dungeon Entrance Temple Art

20
Section 20 : Humanoid Models

21
Section 21 : Beat the Dungeon

22
Section 22 : Effects and AI

Curriculum

      Section 1 : T01 Introduction to Unity
    1
    Introduction
    2
    Unity Editor
    3
    Moving a Cube
    4
    Materials
    5
    Lights
    6
    Particle System
    7
    Applying Physics
    8
    Asset Store
      Section 2 : Introduction to Coding
    9
    Introduction
    10
    Variables
    11
    Methods
    12
    If Blocks
    13
    Loops
      Section 3 : Introduction to Inputs
    14
    Introduction
    15
    Key Presses
    16
    Moving a Player
    17
    Jumping
    18
    Moving Forward
    19
    Cycling Cameras
      section 4 : Introduction to Prefabs
    20
    Introduction
    21
    Introduction to Prefabs
    22
    Random Angles
    23
    Explosion Effect
    24
    Adding explosion effects
      Section 5 : Player Movement
    25
    Creating a Project
    26
    Designing the Player
    27
    Moving the Player
    28
    Key Input
    29
    Activating Physics
    30
    Jumping
    31
    Double Jump Block
    32
    Velocity
    33
    Velocity Optimizations
    34
    Looking Around
      Section 6 : Weapons
    35
    Designing a Sword
    36
    Swinging the Sword
    37
    Moving the Sword Back
    38
    Retreating the Sword
    39
    Designing a bomb
    40
    Bomb Script
    41
    Exploding the bomb
    42
    Throwing Bombs
    43
    Bow
    44
    Swapping Weapons
      Section 7 : Enemies
    45
    Simple Enemies
    46
    Strong Enemy
    47
    Hit Area
    48
    Patrolling Logic
    49
    Shooting Enemy
    50
    Enemy Bullet
    51
    Damaging the Player
      Section 8 : Camera and User Interface
    52
    Camera
    53
    Game Interface
    54
    Health Bar
    55
    Main Menu
      Section 9 : Terrains
    56
    Terrain Basics
    57
    Painting the Terrain
    58
    Trees and Grass
    59
    Water
    60
    Flares and Camera Effects
      Section 10 : Level Design
    61
    Level Terrain
    62
    Dungeon Entrance
    63
    Teleporting
    64
    Dungeon
    65
    Adding Shooting Enemies to the Dungeon
    66
    Adding Remaining Enemies
    67
    Remaining Enemies
      Section 11 : Introduction to Blender
    68
    Introduction to Blender
      Section 12 : Character Art
    69
    Headset Ref
    70
    Head Basic Shaping
    71
    Head Medium Shaping
    72
    Head Lips Shaping
    73
    Head Shape Fixing
    74
    Body Set Ref
    75
    Body Basic Blocking
    76
    Body Base Detailing
    77
    Body Torso Detailing
    78
    Body Hand Detailing
    79
    Body Head Attaching
    80
    Edge Flow Fixing
    81
    Body UV Unwrapping
    82
    Body Base Painting
    83
    Body Painting Base Cleaning Up
    84
    Body Painting Coloring
    85
    Body Painting Detailing Eyes
    86
    Body Painting Face
    87
    Body Painting Full-Body Detailing
    88
    Helmet Modeling
    89
    Helmet Unwrapping and Texturing
    90
    Rigging01
    91
    Rigging02
    92
    Rigging End Fix
    93
    Weight Painting and Exporting
    94
    Importing to Unity
      Section 13 : Weapons Art
    95
    Super Basic Prop Modeling
    96
    Sword Basic Prop Modeling
    97
    Bomb Basic Prop Modeling
    98
    Shield Basic Prop Modeling
    99
    Bow Basic Prop Modeling
    100
    Arrow Basic Prop Modeling
    101
    Arrow Quiver Basic Modeling
    102
    Unity Weapon Toon Shading
      Section 14 : Basic Enemy Art
    103
    Basic Enemy Head
    104
    Basic Enemy Body
    105
    Basic Enemy Body Fixing
    106
    Basic Enemy Body Rigging
    107
    Basic Enemy UV Unwrapping
    108
    Basic Enemy Texture Painting
    109
    Basic Enemy Unity Importing
      Section 15 : Strong Enemy Art
    110
    Strong Enemy Basic Modeling
    111
    Strong Enemy Model Detailing
    112
    Strong Enemy Basic Coloring
    113
    Strong Enemy Rigging
    114
    Strong Enemy Weight Painting
    115
    Strong Enemy Toon Shading
      Section 16 : Swivel Cannon Art
    116
    Swivel Cannon Modeling
    117
    Swivel Cannon Unity
      Section 17 : Dungeon Art
    118
    Modular Dungeon 1
    119
    Modular Dungeon 2
    120
    Modular Dungeon 3
    121
    Modular Walls Unwrapping 1
    122
    Modular Walls Unwrapping 2
    123
    Modular Walls Exporting Uvs
    124
    Dungeon Texturing 1 Floors
    125
    Dungeon Texturing 2 Single Wall
    126
    Dungeon Texturing 3 Angled Walls
    127
    Dungeon Textures Wall Fixing
    128
    Corner Wall Texture Quick Fixing
    129
    Dungeon Ceiling 1
    130
    Dungeon Ceiling 2
    131
    Dungeon in Unity
      Section 18 : Spawn Temple Art
    132
    Modeling Spawn Temple Basic
    133
    Spawn Temple UV Unwrapping
    134
    Spawn Texturing
      Section 19 : Dungeon Entrance Temple Art
    135
    Modeling Temple Entrance Basics
    136
    Temple Entrance Detailing
    137
    Temple UV Unwrapping 1
    138
    Temple Mountain UV Unwrapping
    139
    Temple Entrance Texturing
    140
    Unity Dungeon Entrance Temple
      Section 20 : Humanoid Models
    141
    Integrating Cannons
    142
    Humanoid and Animators
    143
    Player Animations
    144
    Player Walking
    145
    Enemy Humanoids
    146
    Patrolling Rotation
      Section 21 : Beat the Dungeon
    147
    Bomb Art
    148
    Sword and Bow
    149
    Attaching Weapons
    150
    Sword Adjustment
    151
    Dungeon Enemies
    152
    Dungeon UI
    153
    Designing a Treasure
    154
    Collecting the Treasure
    155
    Clearing Dungeons
      Section 22 : Effects and AI
    156
    Effect Manager
    157
    Navigation
    158
    Agents
    159
    Agent Animation
    160
    Enemy Chasing 1
    161
    Enemy Chasing 2
    162
    Challenge Time
    163
    New Player Orientation
    164
    Camera Rotation
    165
    Smooth Camera Rotation

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