Make a Mega Dude Action Shooter Game in Unity with Pixel Art
Building games isn’t always easy, it requires having an extensive knowledge of drawing and coding. But what if you could build games without requiring either of them? What if you could build your own...
- All levels
- English
Course Description
Building games isn’t always easy, it requires having an extensive knowledge of drawing and coding. But what if you could build games without requiring either of them? What if you could build your own characters from the ground up? What if there was an easy to learn all of this? Join Mammoth Interactive in building a fully featured game from scratch step-by-step. We show you how to make all the...
Building games isn’t always easy, it requires having an extensive knowledge of drawing and coding. But what if you could build games without requiring either of them? What if you could build your own characters from the ground up? What if there was an easy to learn all of this? Join Mammoth Interactive in building a fully featured game from scratch step-by-step. We show you how to make all the code and art for the game using a simple approach. This course will help you breakdown the entire drawing and coding into a systematic process.
What you’ll learn
- A detailed introduction into Unity, including the basic features such as the toolkit, functions, etc.
- You will learn how to build 3D elements, players, and add movement
- How to design the game camera, shooting bullets, effects, etc.
- How to build your enemies and add their effects
- How to get your characters to teleport
- Build the entire game interface
- You will also become familiar with the Magica Voxel
- You will things such as designing assets, City Scape, coloring, Exporting, and so much more!
Covering Topics
Section 1 : Introduction to Unity
Section 2 : Shooting (Unity Projects)
Section 3 : Enemies - Part 1 (Unity Projects)
Section 4 : Enemies - Part 2 (Unity Projects)
Section 5 : Doors and Buttons (Unity Projects)
Section 6 : Platforms and Teleport (UNITY)
Section 7 : Cutscenes and PowerUp (Unity Projects)
Section 8 : Interface 1 (Unity Projects)
Section 9 : Interface 2 (Unity Projects)
Section 10 : MagicaVoxel Quick Crash Course
Curriculum
Frequently Asked Questions
This course includes
- Lectures 109
- Duration 19 Hour
- Language English
- Certificate No