Make a Mega Dude Action Shooter Game in Unity with Pixel Art

Building games isn’t always easy, it requires having an extensive knowledge of drawing and coding. But what if you could build games without requiring either of them? What if you could build your own...

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Course Description

Building games isn’t always easy, it requires having an extensive knowledge of drawing and coding. But what if you could build games without requiring either of them? What if you could build your own characters from the ground up? What if there was an easy to learn all of this? Join Mammoth Interactive in building a fully featured game from scratch step-by-step. We show you how to make all the...

Building games isn’t always easy, it requires having an extensive knowledge of drawing and coding. But what if you could build games without requiring either of them? What if you could build your own characters from the ground up? What if there was an easy to learn all of this? Join Mammoth Interactive in building a fully featured game from scratch step-by-step. We show you how to make all the code and art for the game using a simple approach. This course will help you breakdown the entire drawing and coding into a systematic process.

What you’ll learn
  • A detailed introduction into Unity, including the basic features such as the toolkit, functions, etc.
  • You will learn how to build 3D elements, players, and add movement
  • How to design the game camera, shooting bullets, effects, etc.
  • How to build your enemies and add their effects
  • How to get your characters to teleport
  • Build the entire game interface
  • You will also become familiar with the Magica Voxel
  • You will things such as designing assets, City Scape, coloring, Exporting, and so much more!

Covering Topics

1
Section 1 : Introduction to Unity

2
Section 2 : Shooting (Unity Projects)

3
Section 3 : Enemies - Part 1 (Unity Projects)

4
Section 4 : Enemies - Part 2 (Unity Projects)

5
Section 5 : Doors and Buttons (Unity Projects)

6
Section 6 : Platforms and Teleport (UNITY)

7
Section 7 : Cutscenes and PowerUp (Unity Projects)

8
Section 8 : Interface 1 (Unity Projects)

9
Section 9 : Interface 2 (Unity Projects)

10
Section 10 : MagicaVoxel Quick Crash Course

Curriculum

      Section 1 : Introduction to Unity
    1
    Introduction to the Course Preview
    2
    Intro + Downloading Unity
    3
    3D Elements
    4
    Building a Player Preview
    5
    Input
    6
    Horizontal Movement
    7
    Jumping Preview
      Section 2 : Shooting (Unity Projects)
    8
    Game Camera
    9
    Shooting Bullets Preview
    10
    Particle Effects
    11
    Multiple Bullets
    12
    Charging Bullets Previe
      Section 3 : Enemies - Part 1 (Unity Projects)
    13
    Base Enemy Class
    14
    Hurt Animation Preview
    15
    Killing Effect
    16
    Destroying Particle System
    17
    Walking Enemy
    18
    Knockback Effect
    19
    Physics Materials
    20
    Collision Improvements
      Section 4 : Enemies - Part 2 (Unity Projects)
    21
    FlameThrower Enemy
    22
    Flames
    23
    Shooter Enemy
    24
    Enemy Bullet
    25
    Spawn Enemy Bullets
    26
    Burst Fire
    27
    Shooter Enemy Adjustment
    28
    Turret
      Section 5 : Doors and Buttons (Unity Projects)
    29
    Doors
    30
    Button
    31
    Trigger Elements
    32
    Timed Button
      Section 6 : Platforms and Teleport (UNITY)
    33
    Moving Platforms
    34
    Teleporter
    35
    Teleporter Loop
    36
    Triggering Teleporters
    37
    Triggering Platforms
      Section 7 : Cutscenes and PowerUp (Unity Projects)
    38
    Cutscene Trigger
    39
    Input Lock
    40
    Powerups
    41
    Powerup Routine
    42
    Super Charge Powerup
    43
    Invicibilty Powerup
      Section 8 : Interface 1 (Unity Projects)
    44
    Canvas
    45
    Health and Time texts
    46
    Designing the Powerup bar
    47
    Events
    48
    Animating the Power up Bar
      Section 9 : Interface 2 (Unity Projects)
    49
    Custscene Animations
    50
    Pausing the Game
    51
    Scene Navigation
      Section 10 : MagicaVoxel Quick Crash Course
    52
    Introduction
    53
    MagicaVoxel Tools Crash Course

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