Beginners Guide to Modeling with Maya

Graphics have significantly evolved, from the pixelated characters in games and outrageous costumes in movies to more realistic looking characters. Maya has been a major contributing factor for this d...

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  • English

Course Description

Graphics have significantly evolved, from the pixelated characters in games and outrageous costumes in movies to more realistic looking characters. Maya has been a major contributing factor for this development. Autodesk Maya, or Maya for short, is a 3D computer animation software that has made a huge dent in the 3D graphics industry. Maya was designed by Alias Research in collaboration with Wa...

Graphics have significantly evolved, from the pixelated characters in games and outrageous costumes in movies to more realistic looking characters. Maya has been a major contributing factor for this development. Autodesk Maya, or Maya for short, is a 3D computer animation software that has made a huge dent in the 3D graphics industry. Maya was designed by Alias Research in collaboration with Walt Disney Feature Animation, and has been used as a tool for animation and VFX on numerous movies and games.

What you’ll learn
  • Graphics have significantly evolved
  • 3D computer animation software
  • Do you want step into the world of 3D animation and graphics?
  • you will definitely be able to build your own small projects with Maya.

Covering Topics

1
Section 1 : Introduction and User Interface

2
Section 2 : Modeling a Prop in Maya, NURBS, Polygon and Subdivision Modeling

3
Section 3 : Modeling Base Arm

4
Section 4 : Modeling Piston

5
Section 5 : Modeling Connectors

6
Section 6 : Modeling Wires

7
Section 7 : Modeling Excavator

8
Section 8 : Wrapping Up

Curriculum

      Section 1 : Introduction and User Interface
    1
    Introduction Preview
    2
    User Interface Preview
    3
    Viewports
    4
    Creating objects
    5
    Transforming Objects
    6
    Saving and Projects
      Section 2 : Modeling a Prop in Maya, NURBS, Polygon and Subdivision Modeling
    7
    Box Modeling Preview
    8
    Curve Based Modeling
      Section 3 : Modeling Base Arm
    9
    Modeling Base Arm Part 01 Preview
    10
    Modeling Base Arm Part 02
    11
    Modeling Base Arm Part 03
    12
    Modeling The Second Arm
      Section 4 : Modeling Piston
    13
    Modeling the Piston Part 01 Preview
    14
    Modeling the Piston Part 02
    15
    Modeling the Piston Part 03
    16
    Duplicating the Pistons
      Section 5 : Modeling Connectors
    17
    Modeling the Connectors Preview
    18
    Modeling the Ring on the Middle Arm
    19
    Modeling the End Connector
    20
    Modifying the Middle Arm
    21
    Modeling the Wire Connector Ends
    22
    Modeling the Excavator Connectors
    23
    Modeling the Connector Bolts
    24
    Modeling the Wire Connector
      Section 6 : Modeling Wires
    25
    Modeling the Wires
    26
    Modeling the Pegs on the Wires
    27
    Modeling the End Wires
      Section 7 : Modeling Excavator
    28
    Modeling the Excavator
    29
    Modeling the Excavator Alternate Method
    30
    Finishing the Excavator Part A
    31
    Finishing the Excavator Part B
      Section 8 : Wrapping Up
    32
    Modeling the Platform and Wrapping Up

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